saw this commercial earlier this evening and wanted to draw zelda’s cute outfit from it, and then, uh
things got out of hand i guess
remember how during the final battle with zero in kdl3, gooey reveals his true form and turns into a lil dark matter guy?
maybe it’s for the best that gooey didn’t appear in kirby 64.
i spent a while tonight fixing up drake form’s run animation! it’s back on-model and i’m really happy with it. i also added in a transition from standing/walking to running (and vice versa), so ground movement looks pretty smooth now. next task is jumping and falling! i got started on that tonight, but i’m outta steam, so! i’ll save the rest for tomorrow.
one lil conundrum i’m gonna have to deal with: i’d love to have a satisfying two-or-three frame squish delay before a jump, but i dunno! having a delay before a jump can be good for ~game feel~ if you’ve got a nice animation for it, but it can also feel limiting! i’ll hafta toy with it and see how it feels.
phew! it’s been a while since i’ve done drake graphics, so these new ones look kinda off-model! whoops!!
i’m gonna be working on fleshing out drake’s missing animations this week! i’m starting with a proper dash animation.
also, all drake’s graphics sprites are kinda much smaller ingame than they’re meant to be, so that fix’ll come up soon too… he was the first character i did graphics for, so he was kind of a test bed for a lot of things!
also here’s a lil gif of ember coolin off in the shallows, just because.